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Video effects

All video effects available in the FX Rack, listed alphabetically (Flip aside, which is always first in the chain).

Always present, at the very start of the effect chain. Unlike other effects, it has no dedicated slot in the FX Rack matrix, and can only be toggled on or off with its own button. Flips the image horizontally.

Blends the module’s texture with another source.

  • Source: the Ext. source to blend in
  • Type: the blend mode, using the same set of modes as Layers and Groups
  • Amount: wet/dry balance of the blend

Removes a specific color from the image (typically a green or blue screen), making it transparent.

  • Key: the color to remove, picked by clicking the color swatch. This parameter cannot be mapped to a Macro control.
  • Tolerance: how far a pixel’s color can be from the key color and still be considered part of it
  • Fade: softness of the transition between kept and removed pixels, at the edge of the keyed area
  • Spill: suppresses the key color “spilling” onto the edges of the remaining subject (eg. a green tint left on hair in front of a green screen)

Basic color grading controls.

  • Brightness
  • Contrast
  • Saturation
  • Hue

Crops the image’s border on each side.

  • Left, Right, Top, Bottom: amount cropped on each side. Internally the texture remains the same dimension, the cropped areas being transformed into transparent borders.

Distorts the image based on another source.

  • Source: the Ext. source driving the distortion
  • Amount: strength of the distortion
  • Mode: distortion algorithm/style
  • Channels (Horiz., Vert.): which color channel of the source (R, G, B or A) drives the horizontal and vertical displacement, respectively

Maps the image’s luminance to two colors, giving it a stylized, poster-like look.

  • Dark color (color, swatch): the color mapped to the darkest, shadow areas of the image
  • Bright color (color, swatch): the color mapped to the brightest, highlight areas of the image
  • Threshold: the luminance level separating dark areas from bright ones
  • Soft: softness of the transition between the two colors

Similar to Chromakey, but keys out part of the image based on its luminance (brightness) rather than a specific color.

  • Luma: the target luminance value to key out
  • Tolerance: how far a pixel’s luminance can be from that value and still be considered part of the keyed area
  • Fade: softness of the transition at the edge of the keyed area
  • Invert: inverts the keyed selection
  • Binary: when off, keyed-out pixels are simply made transparent (graded alpha); when on, they get replaced outright instead of just fading out
  • Mode: when enabled, shows the raw keying mask in grayscale instead of the composited image, useful to dial in Luma, Tolerance and Fade

Converts the image to pure black and white, based on a luminance cutoff.

  • Amount: the luminance cutoff; pixels above become white, pixels below become black
  • Smoothness: softness of the transition between black and white